Houdini sidefx plans9/3/2023 ![]() ![]() If you're looking to improve your Houdini workflow and get the most out of your VFX projects, a long-form version is available on my Gumroad. We cover a wide range of topics, from key attribute manipulations to scene management. Whether you're a seasoned pro or just starting out, these tips will help you be in line with the most common workflows required by VFX pipelines and, most importantly, keep your team members upstream happy. In the short version, which is available on my YouTube channel, we dive into more than 12 key principles that are essential to success in VFX studios using SideFX Houdini. Whether you're a generalist, FX artist, or procedural artist, these principles are a must-watch to ensure you don't create bottlenecks down the line. In this content, I cover some essential principles that are often overlooked in the rush to deliver projects. I'm happy to finally release it now and share it with you ! Past month, I have been preparing some new contents for artists actively using Houdini in production. Hope you all had a chance to enjoy a nice long WE for easter. ![]() Good storytelling isn’t better because you used a pen rather than a pencil. Is Oppenheimer a better film because it supposedly has no CGI, no it isn’t. You don’t vilify a hammer because you don’t know how to use it. We aren’t a cheat or some dirty thing to be avoided. We know the rule of thirds, framing, cutting on action, the 180 rule, and everything else. VFX artists are artists, just like everyone else in film. Compositors are steeped in a deep understanding of framing, lens, atmosphere, elemental effects and everything else needed to make things look photoreal. They spend hours meticulously lighting elements in order to match set lighting, even adding mistakes in order to match onset “dirty” lighting scenarios.Ĭompositing puts everything together, just like it was done “in camera,” at the dawn of film. They understand photography how set lighting works and the real world and digital tools of lighting. The Lighting team are artists, masters, and students of how light affects everything. It’s not pressing a button and running a simulation, there are choices and craft that is art. The FX team uses the same artistry and physics as masters of the past. If you want to pull your hair out, spend a day weighting a character and finessing deformations. You won’t see pictures of a rigger standing over a machined armature, but they do the exact same thing to exacting standards. It’s a tough demanding job that is often overlooked. They make sure each pixel of the model moves according to each point of the digital armature. They meticulously build a rig in the sculpture. We even have a team of armature builders called rigging. The goal of most digital sculpting tools is to get as close to real-world sculpting as possible. In fact, a lot of digital sculptors work in clay on their off time. They understand form, anatomy, and 3D space just like artists that work in clay. Our puppets are modeled by master sculptors. Yes, every frame matters, and every frame is scrutinized. We sculpt the characters, we add an armature, and we animate them frame by frame. We build the puppets and animate them in the same manner as the masters. You know, that forty-year-old technology that ruins everything it touches.ĬGI is a tool and not a dirty word or cheating.ĬGI and VFX artists are the descendants of Willis O’Brian and Ray Harryhausen. Here we go again with the marketing of Oppenheimer having none of that filthy CGI.ĬGI that has been around since 1985. ![]() How not to suck at Python / SideFX Houdini #sidefx #houdini #python #scripting #vfx #cg #learning )ĭropping that out there in case this is a skill you are curious to grow. (As demonstrated in my latest tutorial about Solaris : )Īlso note that the scripting phase of this tool comes as a practice session in "part 3- A10" if you really want to know how to script it yourself. The part1 (1h of content) about python theory/fundamentals is completely free and also comes with a tool that will allow you to convert houdini's PrincipledShaders to MaterialX. It is still a work in progress but more than 8h of content is already available ! Detailing the plan of released content on this gumroad page (may release a trailer at some point) : things will get more advanced as we dive into the different parts of the course. I am going through practical examples to get comfortable with scripting and be able to create simple but useful script as a start. Trying to explain things from the very fundamental python knowledge (syntax, data structures, function, class etc.) and summing up years of experience I have with python scripting. One thing I have been actively working on this year in my free time is a complete python course oriented for artists and/or technical directors using #Sidefx #Houdini. ![]()
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